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The origins of the Daoine Fae are shrouded in mystery.  These feral creatures live in the wildest places on Valys and are Tattooed with mystical runes. They tend to live in harmony with nature and take only what they need.  Fae are often very territorial, taking great delight in tormenting those that enter their homes and playing cruel and malicious tricks on those that they find.  It is often heard in stories of Fae that they steal babies and replace them with their own children. Upon maturity the Fae offspring will always tattoo themselves to identify their true heritage.  Fae live up to a hundred years and don't seem to show the signs of age until the last few decades of this time.




The Fae have been around on the land of Valys for over five thousand years.  They have seen the arrival of all the other races apart from the Naturae to this land and they have fought fierce battles against them all.  The Fae seek to guide those who live on their chosen lands or to repel those who will endanger their way of life. 




The Fae are a highly misunderstood and spiritual race.  They are often thought of as barbaric by the city dwelling humans, however, nothing could be further from the truth.  The Fae are a highly cultured civilisation but their ways are often thought of as alien to the humans.  They regard skill and art a lot more higher than wealth or political power and they rarely look for external beauty instead looking at the spirit inside people or objects.


The Fae are fanatically loyal to their courts, and so to their king in summer and their queen over the winter months.


There are three main casts of Fae, and each one takes a different role in the Fae civilisation.



The Sidhe represent vicious and terrible justice. The Sidhe are by far the most martial of the Fae and are merciless when in battle.

Grimly determined, the Sidhe are justly feared by wrong-doers, but theirs is not to punish the petty crimes: only crimes that defile the land, unnecessary bloodshed and force attract their ire and they can be very creative in making the punishment fit the crime. Many have ventured opinions as to why the Sidhe walk this dark path but none truly know, not even the Sidhe themselves.

Direct and aggressive, Sidhe find friendship with only the most decent of companions and relations are often strained with those they are not comfortable with.

The Sidhe can be terrifying and nightmarish in appearance, bearing an aura of menace, even when near those of clear conscience. They have pointed ears, angular features which make their pale skin more pronounced and their dark hair is often black as pitch. When they open their mouths they reveal a mouthful of dagger-like teeth which serve them well when feeding. Sidhe often wear the symbol of skill at arms, hatred or vengeance when going to battle.



The Satyr represents the great hunt and the balance between hunter and prey; they are responsible for hunting the preservation of the balance of life. The Satyrs are also tricksters by nature, and are masters of tracking, traps and ambush.

Rightly so, the Satyrs are sought out by fae and human alike to become teachers of woodland craft, hunting and trickery, but this often comes at a price too high for some to pay as the satyrs nature often tries to trick the potential student into relinquishing something of great value.

On the whole Satyrs are well received throughout the human settlements and the fae courts, their  prankish nature making them great at social gatherings.

Satyrs have the appearance of a half-bred human and goat and can be of either sex. Predominantly they have pale earth toned skin, pointed ears and horns. Satyrs often wear the symbol of Swiftness and accuracy through Hunting.



The Ankou represent the cycle, the beginning and end of all things. They are responsible for the rites and rituals of death within the Fae courts. The Ankou have a presence that unnerves most people that are around them, including other Fae. 

The Ankou are a misunderstood race of Fae and many believe them to be reapers, spreading death wherever they roam. In truth, the Ankou see things differently to other creatures and instinctively know when something is at the end of its cycle. They are very caring in nature and will ensure that anything travelling on is well prepared for its next life. That said when an Ankou is betrayed or feels threatened, they show no mercy.  

Ankou do not care about race, religion or status and they complete their task regardless of whoever or whatever the creature or object is. This makes them generally and every town, city or settlement has a story about these dark priests.


Ankou have the appearance of black robed priests, their pale skin and pointed ears often hidden beneath a robe of dark grey, black, deep blue, dark browns or dark greens. They often have the symbol of the eternal cycle somewhere upon their clothing or visibly tattooed upon them.




The Fae worship Gaia – the earth mother herself.  For they are her children and her children alone for they are born of the earth and when they die they return unto the earth.

The Fae venerate the spirits of the Earth and live in harmony with it, for the spirits of this land dwell within all creatures and crafted items. 




Fae all have pale skin and pointed ears.  Fae are always tattooed across their face with tribal and spiritual marks.  A Fae without these tattoos would be killed on site.  Fae often have pointed teeth or fangs.  In addition the Satyr have goats horns either side of their head.

Costume wise the Fae tend to stick to natural colours and plain, simple clothing.  Furs and leathers are predominant as are flowing robes.  They will normally have earth tones rather than anything gaudy and with jewlery fine craftsmanship is more valued than so called precious metals and gems.

Fae tend to use weapons that have a use in their every day life rather than just weapons of war.  Generally, they will stick to knives, axes, staffs and bows rather than maces and swords.



Fae have similar names to the Naturae, however they will often have an honourific title or name after their given name.  They will try to live up to their given name and calling for betraying their chosen destiny would be a matter of deep dishonour.






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