Register  : Login
 
The swamps and fells of Ulidia are home to savage human tribes as well as the brutal, black skinned Yo’Tan. Ruled by a Warrior Queen, the tribes of Ulidia have a strict warrior code and look for nothing other than a good death in battle.
 
Common Races:        Humans, Yo’tan
Uncommon Races:    Naturae, Fae
Rare Races:              Tainted, Shadowkith, Risen
 
Geography:

In the north there is a more structured military style to the land. There are more permanent settlements, mainly based around the mines and farms that provide the lighter weapons are prevalent. More of the crafters are based here. Green fields, jagged coastline. The capital city of Ulidia and major trading port, Kayel’tha, is based in these lands. The major trade here is livestock and salt. Traditionally the dominant tribe here is the Wave Sweepers of Manannon.

The middle lands is mainly boggy marsh and forest. The tribes that dwell here are normally of a more nomadic nature. They tend to be rangers and hunters and are embody the virtue of survival more than any other. Following well-trodden hunting paths season by season the tribes here make a subsistence living. The major trade here is furs and clay. Traditionally the dominant tribe here is the Warriors of Babd Katha. 

To the South, the colder mountainous, home to Yo’Tan and the hardier of the Maestir. Generally living in warmer wattle and daub villages during the summer months, they retreat to their mountain caves in the winter. The mountains here are rich in iron and copper. Traditionally the dominant human tribe here is the Hounds of Khu Anoun, and this land is also the base of the all the Yo’Tan tribes and their spiritual home.

Politics:

The Ulidian rulership is based upon the principle that Might is Right.
The number of seats on the tribal council is proportional to the size of the clan, and the seat of the Kadrivoch is given to the person who has the largest clan site.

Families are traced back through their mother’s side, and female warriors are respected above all others, although this does not stop tribes from being led by men. The Maestir of the Ulidians believe that right is not inherited and everyone must prove it through strength and ability. 

There is a cast system within those who have gained their paint (come of age) with each cast split by sex. The female side of each cast is given more importance than the male side.

Cast:

Within Ulidia – there is a strict cast system, however this is not by birth but decided upon at the coming of age ceremony.

Warriors - The Warrior Cast is given the highest status in all things. It is these people who not only fight but also who hunt.
Healers - Those that can heal, and tend to wounds, create herb are granted status 2nd only to warriors.
Bards - Those that keep the lore and tell the stories are treated with respect and honour. Priests are often in the Bardic cast.
Artisan - Those that create are in their own cast. This cast includes fishermen, farmers, tanners, milliners, coopers and miners.
Children - Those who have no come of age are treated with respect and protected by all others.
The Unworthy - An adult that has not gained their paint – or has been removed are the lowest status and will be granted little respect or status.

The wise women are the only people who are outside this cast system and are a law unto themselves granted respect and fear by all.

Titles and honours:

The Kadrivoch is name given to the leader of the Tribal Council
Tribal Leader The Tribal Leader is either called the Kadrigh or the Voch depending on the tribe.
Champion The champion of each tribe has a very high status and is often called to resolve disputes between tribes.

The medals of honour changes from tribe to tribe

For example, the Warriors of Badb gain face paint and markings denoting social standing and the feathers of the carrion birds that come to feast on the souls of those they have slain, plaited into their hair. Most denouncements of rank are painted on their faces.
Any face paint at all denotes adult status, meaning not only have they lost innocence but made a kill in battle or hunt. 
People without face paint are considered to be below children in the social order
 
Banners:

The Maestir stand under painted banners of stylized animal forms linked to the Gods. 
The Yo’tan form under banners of bones and animal skins.
Tribal markings are included in the face paint. Children are treated as members of all tribes and should be protected as such by all.

Stereotypes:

Humans on the southern coasts are physically tough and short tempered, although there are humorous murmurings that they may have spent a little too much time with the Yo’tan if you get me.

Humans to in the middle country are dirty, and a little odd they are by far the most religious as they have the least contact with other cultures. Those on the coasts to the north tend to be civilised and although seen as “delicate” by the tribes in the middle lands. They are the best craftmen. These proud tribesman would refute the term “delicate” for washing the blood off your clothes before you sleep at night does not stop their fury in battle.

Fae are often distrusted by the humans and there are few that are freely able to travel across Ulidia. The Court of the Hawthorn is based in Ulidia however, so this may be the reason for the bad reputation of the Fae amongst this kingdom.
 
Naturae are often revered as spirits of the land or the messengers of greater spirits. They are normally treated with great respect.
 
Risen are treated with pity in Ulidia. They are acknowledged for their strength in battle and the fact their prowess was thought so worthy that they were brought back from the realm of shadows – but they are pitied for they shall never live their worthy death. Necromancers, however, are thought of as evil and the stealing of great the deaths from worthy warriors.
 
Shadowkith are thought of with massive distrust and there are rare within this land.

Tainted have managed to escape the total persecution in Ulidia, for in a culture where people are judged on their merit, they have the most chance to prove themselves. 
 
Yo’Tan are slow and violent, barbaric creatures (almost noble savage) who live to the south and eat each other.
 
Legends and heroes:

Most legends recall the battles that first raged between the humans and Yo’Tan, when Heremon, the great granddaughter of Badb, lead the ‘Tu’ath, or children into the new land and found Yo’Tan savges they called giants.
The oldest focus on the battles bravery and cunning that forced the Yo’tan south. There are many mentions of ‘cu chulain’ the head of the hounds, great, great grandson of the Lord of War; Heremon’s lover and general, who was brave and strong and brilliant in battle .
Slightly later stories refer to noble members of the Yo’Tan, who have either worked with or saved the Maestri population.
Later tales tell of fights between all clans and mention some that have been wiped out and the unification of the tribes under another descendant of Badb and the Lord of War, Abrith who founded the tribal council to aid the Yo’Tan reclaim land taken by the Fae and through strength in politics and cunning as well as battle brought the tribes together.

Songs and light entertainment:

The country has a strong bardic tradition nothing is written down but passed on word of mouth the people can write but it is seen as a lesser skill one for children and those unfit to fight. The stories and songs of the Ulidians tend to tell of battle and death.

Crime and punishment:

There are few main crimes that cover most things, the worst of these crimes are:

Kinslaying – punishable by death
Killing a child (one without paint) - punishable by death
Raising the dead – punishable by death
Poisoning – punishable by death/exile 
Theft – exile
Cowardice – exile

All crimes are decided by trials by combat, one who is sentenced to death is given the chance to die as is right leading the charge into battle. The crimes of children shall be visited on the parent. The use of cowardly weapons such as bows and traps in battle are seen as cowardice and the perpetrator is normally exiled for their crimes.

Because of this the idea of currency seems ludicrous to the tribes they give what they can to each other.
 
 “If I have something that you need I will give it to you because when I need something you will reciprocate.”
 
Skills are viewed in the same way
Religion:

The primary gods worshipped are: 
 
Dagda
The Father of the Gods 
 
Danu
The Mother Goddess 
 
Lugh
The Lord of the Sun
 
Lir
The Lord of the Seas 
 
Machta
Goddess of Strife
Daughter of the Mother and the Father
Babd Catha
Goddess of War
Daughter of the Mother and the Father 
Nemain
Lady of the Dead
Daughter of the Mother and the Lord of War 
Oghma
God of Scribes
Son of the Father and Mother Earth

The following gods are acknowledged although their temples are a lot more rare:
As such there are few people from Ulidia born under the signs of the Hanged Man and the Thief. Temples to the Lord of War are rare for most follow Babd Catha instead and she takes her place as a major god – especially to those born under the sign of the Warrior.

Neit
Lord of War
 
Fionn
Lord of Hunt
 
Cailleach
The Winter Queen
 
Creidhne
The Smith
Son of the Mother and the Father 

Names:

 

The names of the Ulidians often have a gaelic element.
   
Terms Of Use  | Privacy Statement | Copyright 2016 by Outcast LRP